
If, however, you want to make a Grappling Monk, this will be your main stat.

Strength: Thanks to your Martial Arts, you can completely ignore Strength in most cases. But more likely than not, you will get hit at some point. Both your play style and your Hit Dice suggest you really don’t want to get hit. That said, it’s not as essential as Dexterity, so if you’re stuck between which to boost, Dexterity first.Ĭonstitution – You don’t want to get hit. Wisdom – Your ability to spot the hidden, the saving throws you inflict, and a large portion of your AC will all come from your Wisdom. Even if this isn’t you’re main stat, you’re going to want it quite high for the first two reasons. Ability Scoresĭexterity – AC, Initiative, Attacking and Damage, all of it can be done with Dexterity for you. There’s either something strictly better or it’s a downright awful pick.

Purple: Bad choice, maybe some awkward situations you’ll get use out of this, but otherwise you’re wasting valuable character growth. Sky Blue: Optimal choice, core on all builds minus a fringe build or two.īlue: Solid pick, not exactly optimal but still a very good choice.īlack: Not bad, not great, there are better but you’re not hindering your character picking this. They are, without exception, the fastest class, and the only thing that could improve that is dipping two levels into Rogue for Cunning Action. They get in, they trash the place, and they get out. How does one Monk? A Monk is a fast, hit and run style character. Character optimization guides:īarbarian | Bard | Ranger | Monk | Conjurer | Magic Items | Collection of Guides Meditation, Mediation, Devastation: A Monk’s Guide Lots of edits, formatting, additions and corrections. This week we have a character optimization for the Monk class by Yunru from the Wizards of the Coast community forums that was deleted.
